The screening of the Ear films project ‘to sleep to dream’ was based on a narrative by the main character Jack, living a standard working life in 2056 where the world has all but mostly been wiped out, androids, AI’s and robots control daily life and culture, telling you what to do, how to live your life, restricting your relations to other in danger of being ‘sanctioned’. The model of culture basis’s itself of a dystopian capitalist society where workers are graded on the amount of credits they have earned to define where they sit in society and how comfortable their life is. If you gain enough credits you were awarded an ‘upgrade’ where you got to jump to a higher rank in society, have an increased job, upgraded salary and be told that your life is sustainable and worth while.
Jack, our main character is a substandard worker, living a general sustainable life, everything in his life is the same, the same routine, he’s told to get up, he’s told how long to shower, he’s told when he has to leave and get his train by what I imagine to be a floating AI robot with a camera constantly watching. But he starts to overwork himself and starts to dream through the daytime, causing him to see images, which slowly lead to him connecting back to two women claiming to know him from a child, and called him a dreamer, someone who could jump into their dreams delving deeper and deeper until they reached ‘the realm’ a subconscious reality within a dream where everything is real but “the rules are different”. The story follow Jack journey to finding the realm and the image he keeps seeing in his dreams, to unlock the strain on culture in modern society and for everyone to see what he can see.
I loved the interpretation of the film, as I believe everyone will have interpreted it differently, afterwards we had a q&a session where we described how we saw the characters and pictured the environment around us, some members of the audience linked the experience to well known films such as inception and the fifth element, where as I found myself seeing a much more apocalyptic environment from a best selling game franchise “Fallout” and also scenes from “The Matrix”.
The development of the story was incredibly intense as well as I felt extremely indulged and immersed in the atmosphere, sometimes picturing myself as Jack himself, and other times seeing him walk through the scenery as narrated by the EarFilms team, this gave the overall experience a more lucid feel as nothing really stayed the same and was forever shifting in this almost hazy reality.
I spoke to the sound engineer at the end of the screening I spoke to the sound engineer, and asked him questions on how he constructed the soundscape and made this sense of reality through sound. He said that they’d had an extra team of sound technicians in Ireland helping them construct the sound, and that the total amount of sounds used was around 6000 – 8000 in total which is insane, these were recorded processed and melded over three years of work. He showed me how he mixes all the sound live in the session, 8000 sounds compressed into 19 audio tracks each being routed to a separate speaker that surrounds the crowd, in a spherical dome like feature.
I asked about his relationship with composure and found sound in the composition, he said that the score was generally used as a sonic stimulant to set and bring out the emotion of the scene that Jack’s feeling, but other than that the score couldn’t bleed in that much as it would take emphasis off the sounds modulating and surrounding us the audience.
He said it was important to not have more than three sounds moving around the scenery at any one time as it become quite intensive on our brains and ears to focus and track what’s going on around us without getting lost. This obviously made creating an atmosphere even more challenging being limited to only so much you can do at any one given time without loosing your audience.
I found this whole experience very enlightening, and throughout the whole film found myself in a very lucid state, where I felt I was dreaming, using the concept of excluding our eyesight to heighten our other senses, which in turn made the whole experience very transformative, which of course is what I want to achieve whilst of course incorporating visuals. Maybe with further development and integration into mediums such as ‘Google Glass’ and/or ‘Oculus Rift’ where you can put yourself in a virtual reality. It’s a stretch for this project, but with more time I think it could be quite a ambitious and attainable prospect!